Hello Everyone and welcome to my blog!
I do realize that from time to time I have stuff that I need to post right away so I decided to create a blog to keep you all updated with my latest projects.
I am currently working as a vfx Artist and 3D generalist at Crystal Dynamics, where I am responsible for the creation of effects for Tomb Raider
http://tombraider.com/
I am currently teaching online fx classes at the Academy of Art University where I am also pursuing my masters in visual effects and working as an FX Artist at Crystal Dynamics, so yeah kind of busy as usual.
I am a Visual Effects and 3D generalist. I have worked on several projects including shorts, a 3D TV series,game cinematic as well as real time game special effects. I specialize in the creation of visual effects and also photo realistic texturing and lighting. I use standard tools such as Maya, 3Ds Max, Unreal Ed, Real Flow, Photoshop, After Effects, as well as plugins like FumeFx, Afterburn, Mental Ray, Vray, and RayFire and other proprietary tools.
Here is the link for my most updated resume
http://www.martinromerovfx.com/quicktime/MartinRomero_Resume_05_09.pdf
This is another version that I just finished from the lighting challange. Textured and Lit by me, modeled by Giorgio Luciano.
Currently working on the latest Tomb Raider game
Tomb Raider
Currently working as a visual effects artist for Thor (game))
Thor
REAL FLOW 4
For all of these I have done all the 3D modeling, texturing, lighting and comp. I have rendered out everything in layers and the comp has been done in AE and Nuke.
Real Flow_Cereal and Milk
Here is another little project done in Real Flow. I have the total of 122385 particles happening here.
Real Flow _Water Flowing
This is another Real Flow project or exercise, whatever you want to call it, lol. I have about 182385 particles.
Real Flow_Like blood
I guess I have been watching Dexter a little bit too much, again around 102285 particles.